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NPC Generator

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Advanced [show]


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His red fur is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Art lived on a farm with his mother, near the main road leading to a nearby town. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Art and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Art discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Art fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Insomniac, Disease. Bonds: Adventurer, Family. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Art On the Water, Male Tabaxi Warrior 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 100 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills History +6, Investigation +6
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5

Possessions: Black pearl (1500 gp). Star rose quartz (70 gp).


Social Check DCs


Morthos Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair is braided into rings. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Morthos studied abroad. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Morthos Judgment, Male Tiefling Expert 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Everburning torch.


Social Check DCs


Umpen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Umpen embodies much of what other species detest in the Gnomes. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Umpen Fapplestamp, Male Gnome Ranger 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 18 (+4)10 (+0)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 46000 sp.


Social Check DCs


Horza Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his golden hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Carter, who enjoyed hunting, Horza was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Attractive, Job, Nature. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Horza Hadlee, Male Half-Orc Sorcerer 7
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 600 gp. Citrine (30 gp).


Social Check DCs

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