Pelaios Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is purple and very short. His white eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 400 gp.
Guy Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with black pants, and he perpetually has his monstrous two handed axe ready. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.
History: Guy was born in the south. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 104 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Deep green spinel (100 gp). Freshwater pearl (6 gp). Rhodochrosite (6 gp). Blue quartz (6 gp). Pink pearl (100 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Zircon (60 gp). Chalcedony (60 gp). White pearl (100 gp). Aquamarine (600 gp).
Lewis Hale, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in red turtlenecks beneath a green coat with grey slacks. He has dyed his greying black hair a little too much giving a sharp black color. This hazel eyed northerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To protect his home; and he is content
Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Guardian, Military. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp. 1 Darkwood Shield.
Dazzazn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has gold crest. His eyes are a pleasant red.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dazzazn is combative with any and all who dare try his patience in the slightest.
History: Dazzazn was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Optimist, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!

