Leaf Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His red fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Criminal record. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 14
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Just what you see.
Baradad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His crest is short and brass. His fierce red eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 9000 sp. Aquamarine (900 gp). Golden yellow topaz (900 gp). Amethyst (110 gp). Moonstone (70 gp). Tiger eye turquoise (10 gp).
Tanglar Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. He is portly but not overly obese. He has wavy auburn hair. His eyes are gray and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Assassin profession.
History: He was born in a small desert village. When Tanglar reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Spice Merchant soon after.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Job, Nature, Military. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 83 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 2000 pp. Golden yellow topaz (600 gp). Red garnet (80 gp). Chalcedony (30 gp). Rich purple corundum (1500 gp). Tiger eye turquoise (4 gp). Blue sapphire (1500 gp). Eye agate (4 gp). Blue sapphire (1500 gp). Hematite (4 gp). Obsidian (4 gp). White pearl (80 gp). White opal (1500 gp). Fiery yellow corundum (1500 gp). Deep green spinel (80 gp). Chalcedony (30 gp). 1 Medium magic item.
Raam Fate, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy brown suit. His hair, while still mostly white, has prominent grey streaks. He has several tiny sapphire earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Flaws: Addict. Bonds: Attractive, Rich, Religious, Military. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 290 pp.
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Their contribution stands as a beacon of hope for all adventurers!
