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NPC Generator

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Advanced [show]


Nordak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Nordak's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break.

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Rich, Debt. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Nordak Trueanvil, Male Dwarf Warlock 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)14 (+2) 15 (+2)7 (-2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp. 1 Darkwood Buckler.


Social Check DCs


Simon Trollope, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. His white hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Simon studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and he is content

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Trollope, Male Human Ranger 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. A roughly beaten golden orb (130 gp).


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple grey robe with brown stripes complete with hood. He has wavy orange fur. His half smiles and blue eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Dyer, who enjoyed hunting, Aura was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent mother; and wants a kiss

Ideals: Justice, Joker. Bonds: Attractive, Nature. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Aura In the Wind, Male Tabaxi Fighter 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries a battered pickaxe and tarnished mace as well. His long brown hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Fighting, Philantrophist. Flaws: Disease, Mundane. Bonds: Family, Job. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Ranger 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1100 gp). Jeweled anklet (3000 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs

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