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NPC Generator

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Advanced [show]


Fulbar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, black cloak. His hair is auburn and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Fulbar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: Fulbar was born with his mother's beautiful face. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Criminal record, Attractive, Debt. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Fulbar Quickstep, Male Halfling Commoner 7
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. White pearl (120 gp). Peridot (20 gp).


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. This amber eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Uraim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Barrister.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Military, Religious. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Uraim Lutgehr, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 400 gp.


Social Check DCs


Immeral Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a feathered hat to cover his moderate length silver hair. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Professionalism. Bonds: Family, Job. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Immeral Xistsrith, Male Elf Adept 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 15
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 7 (-2)12 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 220 gp.


Social Check DCs


Mûg Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Mûg was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Bellfounder again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Mûg Hastings, Male Half-Orc Warrior 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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