Norsko Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Pacifist. Flaws: Ugly, Disease. Bonds: Military. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item.
Rathkran Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright brown suits and hats. His copper crest is singed and shortened. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east. Rathkran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 23 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Embroidered and bejeweled glove (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His fur is beige, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born several months after his father was called into army service. Through the years after Silent was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Silent's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Silent was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Gold music box (1000 gp). A delicate silver chain set with a tourmaline (70 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.
Lone Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. He has done his best to style his lavender fur to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Lone was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Lone's mother didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: Tabaxi compassion; and sabotage a competitor
Flaws: Antagonistic, Addict, Racist. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 14
Hit Points 123 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 7000 gp. Emerald (700 gp). Star rose quartz (50 gp). Golden yellow topaz (1400 gp). Brown-green garnet (150 gp). Chrysoprase (50 gp). Blue quartz (11 gp). Banded agate (11 gp). Violet garnet (1400 gp). Peridot (50 gp). Violet garnet (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!

