Patrin Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white costume with the symbols of his god on his torso. His green crest is matted, messy, and big. He has red eyes and a white hat with a brown feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 50 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His copper crest, when down, is lengthy. His eyes are red and he is always smoking a pipe.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to get laid; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Shy. Bonds: Job, Military, Slave, Has a crush. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Theodoric Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His eyes are gray and beady.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is obsessed with his god.
History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Enemies, Religious, Military. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 500 sp. Coral (60 gp). 1 Masterwork Common Ranged Weapon.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His fur is beige and curly. His green unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Brewer, his mother struggled to pay the bills. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Drifting never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Regain custody of his daughter; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Disease. Bonds: Military, Poor, In love. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1300 gp. Hematite (4 gp). Rose (40 gp). Blue quartz (4 gp). Emerald (500 gp). Tourmaline (150 gp). Peridot (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
