Kassoon
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NPC Generator

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Advanced [show]


Arjhan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. He wears a top hat to hide his balding. His red unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Arjhan has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has decided he is irredeemable.

Flaws: Disease, Secretive. Bonds: Attractive, Criminal record, Poor. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Arjhan Esstyrlynn, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)18 (+4) 15 (+2)14 (+2)
Skills Athletics +7, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Giant, Draconic, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: Just what you see.


Social Check DCs


Wobbles Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 5 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Flaws: Sensitive. Bonds: Attractive, Job, Immigrant, Family. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wobbles Welber, Male Gnome Adept 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Andram Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and brown. His gold eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against goblins

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Andram Turmoil, Male Tiefling Fighter 13
Medium (6'2") Tiefling, Lawful Good (CR 13)
Armor Class 13
Hit Points 92 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 18 (+4)15 (+2)
Skills Insight +8, Performance +6
Senses Passive Perception 14
Languages Common, Goblin, Celestial, Orc, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Mori, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is a Chromatic Dragon in disguise. Over the years he perfected his riding and shooting skills. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Mori, Male Human Warlock 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Amethyst (130 gp). Emerald (800 gp). Violet garnet (800 gp).


Social Check DCs

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