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NPC Generator

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Advanced [show]


Orryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has styled his black hair well, parting it to the left. He has amber eyes and a white hat with a black feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Scribe again; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Job, Rich, Guardian. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Orryn Quillsharpener, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Ortegar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His auburn hair is braided into rings. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Seeks redemption; and to reunite with his absent mother

Ideals: Gifted. Bonds: Guardian, Mentor, Family, Criminal record. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Ortegar Tallfellow, Male Halfling Cleric 11
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 95 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)9 (-1) 16 (+3)9 (-1)
Skills History +3, Survival +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 110 pp.


Social Check DCs


Ratak Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'0" and is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. His right leg appears badly burned and disfigured. His white hair is greasy and uncared for. He has gleaming, smiling hazel eyes.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ratak hails from a village terrorized by brigands. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Rich, Enemies. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Ratak Cooper, Male Half-Orc Adept 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Athletics +7, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Terran, Draconic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90000 cp.


Social Check DCs


Dean Royal, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His skin is also unnaturally pale. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He has drifted from career to career and currently works as a Layabout.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Dean Royal, Male Human Fighter 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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