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NPC Generator

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Advanced [show]


Raam Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His dark red hair is greasy and uncared for. He has red eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Cartwright in town.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Raam Mockery, Male Tiefling Bard 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 300 sp.


Social Check DCs


Druuk Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Armorer does, and a wedding ring on his left hand. He sports a long brown beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Apothecary, but he got bored and became a Armorer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Druuk Kinsley, Male Half-Orc Adept 17
Medium (5'2") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 112 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 14 (+2)6 (-2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1633332

Possessions: 3000 gp. Lapis lazuli (5 gp). Sardonyx (70 gp). Black opal (400 gp). Azurite (5 gp). Citrine (70 gp). Golden yellow topaz (500 gp). Amethyst (70 gp). Moss agate (5 gp). Emerald (400 gp). Carnelian (70 gp). Bloodstone (70 gp).


Social Check DCs


Andram Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown tunic with grey highlights, and long blue pants that bunch up around his shoes. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He dislikes all the random violence that takes place in the east. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and many gnolls want him driven away

Ideals: Pacifist. Flaws: Ugly, PTSD. Bonds: Family, Adventurer, Enemies. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Andram Judgment, Male Tiefling Druid 10
Medium (5'0") Tiefling, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)20 (+5)
Skills Deception +9, Performance +9
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 210 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Carved bone or ivory statuette (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs


Thamior Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Thamior hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Thamior hails from a village terrorized by orcs. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has a crush on the local Servant; and he is terrified, and will act out of fear

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Enemies, Has a crush. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Thamior Coleman, Male Half-Elf Rogue 12
Medium (5'11") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 13 (+1)11 (+0)
Skills Arcana +8, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Ignan, Infernal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).


Social Check DCs

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