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NPC Generator

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Advanced [show]


Corkitron Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His chestnut hair is long and unkept. His face is scarred and worn.

Personality: Eccentric and domineering, Corkitron will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Impulsive, Insane, Insomniac. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Corkitron Nimblefingers, Male Halfling Commoner 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peren Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His black hair is matted, messy, and big. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Peren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Priest

Voice: American accent

Attributes [hide]

Peren Boleem, Male Half-Elf Monk 4
Medium (4'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. Chrysoprase (80 gp). Red-brown spinel (150 gp). Red spinel (150 gp).


Social Check DCs


Akmen Fear, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Blacksmith uniform. He has dyed his greying black hair a little too much giving a sharp black color. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Bonds: Job, Attractive, Guardian, Military, Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Akmen Fear, Male Tiefling Fighter 4
Medium (6'8") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 16 (+3)18 (+4)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rock crystal (20 gp). Jet (120 gp). Chalcedony (20 gp). Violet garnet (200 gp).


Social Check DCs


Paymon Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His dark red hair is knotted and matted. He has gleaming, smiling silver eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. His childhood dream was to be a Ploughman, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Athletic. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Paymon Harmony, Male Tiefling Expert 6
Medium (5'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 10 (+0)17 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 2000 sp. Star rose quartz (40 gp).


Social Check DCs

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