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NPC Generator

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Advanced [show]


Dayereth Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a brothel owner, Dayereth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Dayereth Amakiir, Male Half-Elf Fighter 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Travok Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 7 years old his parents immigrated from the west. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He seems to be bored by most things; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Poor, Criminal record, Immigrant. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Travok Bigtoe, Male Dwarf Warrior 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Ahrim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is greasy and uncared for. His eyes are gold and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east. Cursed with unlife at a very young age, Ahrim has worked very hard to control his curse. He struck the Servant job and began his own company from there.

Motivation: To be a Armorer again; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Ahrim Hope, Male Tiefling Adept 4
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills Deception +6, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 sp. Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Mûzglob Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears a colorful flower in his red hair. His green unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Guard, Mûzglob learned a great deal about his mother's area of expertise. He worked as a nervous Guard and found it very stressful. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Mûzglob Cholmondeley, Male Half-Orc Barbarian 7
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 11
Languages Common, Orc, Druidic, Ignan, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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