Wrenn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his green robe and has his scythe always slung over his shoulder. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item.
Jade Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his yellow fur. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
Pirithin Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bellfounder job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Flaws: Addict, Mundane. Bonds: Enemies, Job, Religious. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 14)
Armor Class 12
Hit Points 55 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
Possessions: 200 pp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (800 gp). Silver chalice with lapis lazuli gems (110 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.
Pelaios Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his ceremonial dagger ready. His brown hair is lengthy and is close to two feet long. His fierce white eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. Pelaios was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Philantrophist, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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