Grom Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered quarterstaff and tarnished dagger as well. He has a long silver beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Grom was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to unite with his brother
Ideals: Fighting, Disciplined. Bonds: Attractive, Family. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Red spinel (80 gp). Black pearl (1300 gp). Obsidian (15 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Dalgal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with red socks and a vest with buckled shoes. His blonde hair, when down, is lengthy. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.
History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Fighting, Professionalism. Bonds: Immigrant, Adventurer, Family. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 5000 cp. 1 Banded mail.
Dabbledob Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears just a blue suit. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Dabbledob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small mountains village. Dabbledob liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break
Ideals: Impeccable. Flaws: Addict. Bonds: Has a crush, Adventurer, Nature. Occupation: Cook
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Freshwater pearl (11 gp).
Nalral Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of axes on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Insane. Bonds: Family, Religious, Nature. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 10)
Armor Class 9
Hit Points 71 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Jeweled electrum ring (4000 gp). A delicate silver chain set with a tourmaline (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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