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NPC Generator

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Advanced [show]


Zepar Death, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: Zepar was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Bonds: Immigrant, Job, Military. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Death, Male Tiefling Barbarian 4
Medium (5'8") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)18 (+4) 15 (+2)14 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears black cloth garments or leather armor. He has a small bristly mustache and wavy chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Curran Sunmeadow, Male Halfling Aristocrat 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 13 (+1)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gerbo Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and has the majority of his body covered in plate. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Gerbo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Gerbo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerbo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerbo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Addict, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Gerbo Dunben, Male Gnome Wizard 14
Small (3'7") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 70 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +8, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant, Orc
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 5000 gp. A necklace of small pink pearls (2000 gp). Black velvet mask with numerous citrines (170 gp). Solid gold idol (500 gp). Gold and topaz bottle stopper cork (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Gold dragon comb with red garnet eye (900 gp). Cloth of gold vestments (170 gp). 1 Medium magic item.


Social Check DCs


Oloric Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and doesn't want to be a priest and was forced into it by his family

Ideals: Professionalism, Gifted. Flaws: Cynical. Bonds: Attractive, Poor, Immigrant. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Oloric Brawnanvil, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6

Possessions: 310 gp.


Social Check DCs

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