Heskan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has green crest. He has red eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: Blue star sapphire (1100 gp). Star ruby (1100 gp). Black pearl (1200 gp). Sardonyx (40 gp). Citrine (40 gp).
Ahrim Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His dark red hair is matted, messy, and big. His fierce black eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.
History: Born to a Cook, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business.
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Poor, Job. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 54 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Zircon (70 gp). Fire opal (1400 gp). Star ruby (1400 gp).
Dworic Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and typically wears white cloth garments or leather armor. His golden hair, when down, is lengthy. His green eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.
History: Dworic lived on a farm with his mother, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dworic was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is terrified, and will act out of fear; and doesn't want to be a carter and was forced into it by his family
Flaws: Antagonistic, Fearful. Bonds: Enemies, Family, Criminal record. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 119 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 19 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Chem Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a blue Stetson hat and blue clothes. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His chestnut hair has been sun bleached extensively. His eyes are white and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and further expansion of business
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 20 gp.
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