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NPC Generator

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Advanced [show]


Immeral Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Immeral is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: Gifted from a young age, Immeral studied abroad. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He is greedy.

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Rich, Family. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Immeral Horineth, Male Elf Adept 6
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 16 (+3)17 (+3)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 200 gp. Golden yellow topaz (700 gp). Citrine (70 gp). Azurite (16 gp).


Social Check DCs


Zedaar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long black crest kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Professionalism, Persistence. Bonds: Poor, Attractive, Job. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Zedaar Tiammanthyllish, Male Dragonborn Sorcerer 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Orc, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 40000 cp. Onyx (50 gp). Black pearl (500 gp). Amethyst (50 gp). Freshwater pearl (5 gp). Malachite (5 gp). Pink pearl (50 gp). Lapis lazuli (5 gp). Azurite (5 gp).


Social Check DCs


Krusk Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear green clothing when he does not wear armor. With a patchy blonde beard and wild blonde hair. His eyes are green and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Krusk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against dire rats; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Military, Family, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Krusk Willoughby, Male Half-Orc Adept 4
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)7 (-2) 11 (+0)9 (-1)
Skills Arcana +0, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 43000 sp. Blue quartz (12 gp). Silver pearl (90 gp). Blue quartz (12 gp). Amber (90 gp).


Social Check DCs


Qemuel Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears rags and sports a simple walking cane. His left leg appears badly burned and disfigured. His hair is blue and curly. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Qemuel took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Racist, Insomniac. Bonds: Poor, Adventurer. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Qemuel Fortune, Male Tiefling Monk 8
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp.


Social Check DCs

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