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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gardain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and grey pants. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gardain was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur, Persistence. Bonds: Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Gardain Torevir, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 19 (+4)14 (+2) 13 (+1)10 (+0)
Skills Athletics +7, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 400 pp.


Social Check DCs


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports green clothing, slightly heavier than average wear. He wears his gray fur up. His eyes, though not visible through his cowl, are copper.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Extrovert. Flaws: PTSD. Bonds: Job, Adventurer, Rich. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Dagger In Woods, Male Tabaxi Warrior 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Clerebold Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. This green eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Rich, Religious, Criminal record, Nature. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Clerebold Amakiir, Male Half-Elf Warrior 10
Medium (5'10") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +7, History +7
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 140 pp. Iolite (20 gp). Aquamarine (1000 gp). Red-brown spinel (160 gp). Amber (160 gp). Rhodochrosite (15 gp). Silver pearl (160 gp). Canary diamond (3000 gp). Violet garnet (1000 gp).


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. Umpen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease, Hedonist. Bonds: Attractive, Rich, Job. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Umpen Turen, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. Black pearl (800 gp). Deep blue spinel (800 gp). Peridot (70 gp). Red spinel (60 gp).


Social Check DCs

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