Spear Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. He wears a Stetson hat to cover his moderate length white fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to loving parents in a slum to the south. He moved out east to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by giants. Spear was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Revenge; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 14)
Armor Class 11
Hit Points 113 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His cinnamon fur is unkempt and raggedy. His eyes are a pleasant hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new server responsibilities is difficult
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Military, Job. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 18)
Armor Class 13
Hit Points 94 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 |
Possessions: 18000 gp. Eye agate (13 gp). Deep blue spinel (1000 gp). Coral (60 gp). Citrine (30 gp). Golden pearl (60 gp). Azurite (13 gp). Violet garnet (1000 gp). Red spinel (60 gp). Iolite (30 gp). Red spinel (60 gp). Golden yellow topaz (1000 gp). Carnelian (30 gp). Tourmaline (60 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Citrine (30 gp). Deep blue spinel (1000 gp). Blue star sapphire (400 gp). Blue sapphire (400 gp). Freshwater pearl (13 gp). Chrysoberyl (60 gp). Freshwater pearl (13 gp). Black pearl (1000 gp). Black pearl (1000 gp). Blue quartz (13 gp). Bloodstone (30 gp). Aquamarine (1000 gp). Silver pearl (60 gp). Moss agate (13 gp). Amethyst (60 gp). Violet garnet (1000 gp). Pink diamond (5000 gp). Rose (30 gp). Smoky quartz (30 gp). Iolite (30 gp). 1 Major magic item.
Tricking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His black fur is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Joker, Gifted, Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 700 gp. Rose (60 gp). Iolite (60 gp).
Kildrak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His red hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.
Personality: Kildrak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Mercenary business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To be a Animal Trainer again.
Ideals: Artistic, Logical. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 290 gp.
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