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NPC Generator

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Advanced [show]


Bucklal Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Bucklal Sunmeadow, Male Halfling Fighter 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Tûmhom Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Tûmhom would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûmhom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker, Gifted. Bonds: Military. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Tûmhom Conway, Male Half-Orc Bard 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Auran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Silver pearl (70 gp).


Social Check DCs


Raam Revile, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He has purple hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Raam's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born to a Beggar, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Raam Revile, Male Tiefling Monk 5
Medium (5'0") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man typically wears green cloth garments or leather armor. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is matted, messy, and big. His eyes are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Seebo Bafflestone, Male Gnome Warlock 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 38000 sp. Amethyst (150 gp). Citrine (50 gp). Red-brown spinel (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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