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Advanced [show]


Marbas Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of death on his torso. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Marbas Victory, Male Tiefling Monk 6
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Qemuel Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. This black eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: Born to a Miner, his mother struggled to pay the bills. Through the years after Qemuel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Qemuel's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane, Fearful. Bonds: Poor. Occupation: Detective

Voice: American accent

Attributes [hide]

Qemuel Guile, Male Tiefling Warlock 18
Medium (6'9") Tiefling, Neutral Good (CR 18)
Armor Class 13
Hit Points 55 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Insight +5, Stealth +9
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Terran
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444441

Possessions: 1200 pp. Gold and topaz bottle stopper cork (1600 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (170 gp). Cloth of gold vestments (170 gp). A roughly beaten golden orb (170 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (1600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold and topaz bottle stopper cork (1600 gp). A small bag of saffron. (80 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved bone or ivory statuette (80 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (4000 gp). Sapphire pendant on gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (170 gp). Carved bone or ivory statuette (80 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Old masterpiece painting (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Uraim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He left for the north, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer, Debt. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Uraim Gorunn, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Oppleby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Oppleby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Oppleby was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Bounty Hunter soon after.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Job, Military, Poor, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Oppleby Raulnor, Male Gnome Aristocrat 8
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1300 gp.


Social Check DCs

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