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NPC Generator

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Advanced [show]


Oskar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey cloak and cross-gartered tan stockings. He wears his red hair down. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Oskar Bigtoe, Male Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp.


Social Check DCs


Veit Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: He was raised in a forest tribe. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac

Ideals: Passionate, Gifted. Bonds: Attractive, Nature. Occupation: Knight

Voice: Raspy

Attributes [hide]

Veit Graybeard, Male Dwarf Bard 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 90 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)15 (+2) 13 (+1)8 (-1)
Skills Athletics +7, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 3000 gp.


Social Check DCs


Suhnae Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" western man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is singed and shortened. His eyes are gray and he is always smoking a pipe.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. When Suhnae reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Fearful. Bonds: Job, Rich, Military. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Suhnae Amakiir, Male Elf Rogue 9
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 14000 sp. Tiger eye turquoise (5 gp). Rose (60 gp). Blue quartz (5 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large brown jacket. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Paladin 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 12 (+1)16 (+3)
Skills Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1900 gp. Peridot (30 gp). Azurite (16 gp). Blue star sapphire (800 gp). Star rose quartz (30 gp). Onyx (30 gp).


Social Check DCs

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