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NPC Generator

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Advanced [show]


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, and a wedding ring on his left hand. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insomniac, Antagonistic. Bonds: Rich, In love, Criminal record. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dondon Jamjar, Male Halfling Expert 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with green pants. His skin is fair and his fingers are delicate and long. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Joker, Fighting. Flaws: Insane. Bonds: Poor. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Ortegar Wildheart, Male Halfling Warlock 9
Small (3'4") Halfling, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 70 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: Just what you see.


Social Check DCs


Thorpe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His blonde hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: Born in the west to a Spice Merchant, Thorpe learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Thorpe Sunmeadow, Male Halfling Commoner 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gale Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His orange fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and to get a good night's sleep

Flaws: Insomniac, Depressed, Secretive, Mundane. Bonds: Attractive. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Gale Running, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Brown-green garnet (50 gp). 1 Everburning torch.


Social Check DCs

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