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NPC Generator

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Lvl.
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Seed

Advanced [show]


Sapply Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a violet shirt with thin red vertical stripes and green pants, marred by beers. His blonde hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Sapply Murnig, Male Gnome Adept 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 14000 cp.


Social Check DCs


Grumbar Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His whole body is exceptionally muscular. He has no hair. He wears large thick round spectacles.

Personality: Grumbar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a necromancer, Grumbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Grumbar Yeardley, Male Half-Orc Expert 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 16 (+3)8 (-1)
Skills Arcana +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 2 Thunderstones.


Social Check DCs


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown painted combat armor at almost all times. His hair, while still mostly golden, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered dancing. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Guy Shipley, Male Human Commoner 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 43 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 200 pp. Obsidian (16 gp). Red-brown spinel (110 gp). Aquamarine (300 gp). Rhodochrosite (16 gp). Deep blue spinel (300 gp). Blue-white diamond (3000 gp).


Social Check DCs


Varis Othronus, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean green cloak covering his clean studded leather. He wears a broad hat to hide his balding. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Secretive. Bonds: Poor, Criminal record, Immigrant. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Varis Othronus, Male Elf Monk 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 15000 cp. Citrine (40 gp). Aquamarine (700 gp). Tourmaline (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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