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NPC Generator

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Advanced [show]


Shedinn Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are red.

Personality: He is overprotective of those who hire his services. Shedinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Courier business at a young age. He worked as a nervous Courier and found it very stressful. He then took over the family business and is one of the better Courier for hire.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Athletic. Bonds: Guardian, Family, Job. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Shedinn Pyraxtallinost, Male Dragonborn Ranger 5
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Travok Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man typically wears black cloth garments or leather armor. His blonde hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Travok is combative with any and all who dare try his patience in the slightest.

History: Travok was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Travok abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Travok Gorunn, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 sp. Red spinel (80 gp). Malachite (5 gp).


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright blue suits and hats. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Richard Copeland, Male Human Adept 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Hubert Watson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Hubert Watson, Male Human Ranger 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs

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