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NPC Generator

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Arumawann Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. His golden hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Arumawann liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Immigrant, Nature, Family. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Arumawann Folkor, Male Gnome Bard 10
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 33 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1300 gp.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He has cinnamon fur. His green eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Criminal record, Military, Adventurer. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Warrior 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He keeps his long green crest kept up in a rat tail. His gold eyes peer out from beneath his wide-brimmed grey hat.

Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Paladin 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp. 1 Half-Plate.


Social Check DCs


Alexandre Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Now he works as a poetry tutor during his time off.

Motivation: To be a Barrister again.

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Melancon, Male Human Fighter 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 16 (+3)18 (+4)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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