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NPC Generator

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Advanced [show]


Korfel Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white shirt with thin brown vertical stripes and black pants, and is pretty ugly. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Korfel Othronus, Male Half-Elf Druid 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Golm Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso. His tied-back hair is brown. His eyes are a pleasant brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Golm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Bonds: Has a crush, Military, Adventurer. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Golm Stanley, Male Half-Orc Barbarian 9
Medium (6'7") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Chalcedony (70 gp). Banded agate (10 gp). Hematite (10 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. His brown hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Born in the east to a Priest, Alexandre learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Job, Slave, Adventurer. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Alexandre Smith, Male Half-Elf Paladin 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Deep blue spinel (400 gp). Lapis lazuli (16 gp).


Social Check DCs


Valafar Pride, Male Tiefling [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Fighting. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Valafar Pride, Male Tiefling Monk 6
Medium (6'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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