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NPC Generator

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Advanced [show]


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His black fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Gardener business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Tricking Mirror, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 1 Masterwork studded leather.


Social Check DCs


Ralf Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a violet costume with the symbols of the sun god on his torso. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Shoemaker, who enjoyed hunting, Ralf was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Ralf Coleman, Male Half-Elf Paladin 3
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Barber uniform. His hair is black and curly. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barber job and began his own company from there.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Slave. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Glim Albaratie, Male Gnome Monk 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Nature. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Anselm Meliamne, Male Half-Elf Aristocrat 4
Medium (4'10") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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