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NPC Generator

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Advanced [show]


Quarion Raethran, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Slave. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Quarion Raethran, Male Elf Cleric 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 3 Tanglefoot bags. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a fine chain shirt which he covers with green colored cloaks and clothing. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Family, Rich. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Adelard Sherwood, Male Human Rogue 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Animal Handling +4, Nature +7
Senses Passive Perception 10
Languages Common, Auran, Celestial, Orc
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 290 pp. Chrysoberyl (150 gp). Sardonyx (80 gp). Star ruby (700 gp). Deep blue spinel (1600 gp). Lapis lazuli (11 gp). Chalcedony (80 gp). Jade (150 gp).


Social Check DCs


Travok Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and prefers to wear red clothing when he does not wear armor. His right hand appears badly burned and disfigured. He has styled his blonde hair well, parting it to the right. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic, Entrepeneur. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Travok Aranore, Male Dwarf Aristocrat 6
Medium (4'0") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Golden pearl (140 gp). Peridot (20 gp).


Social Check DCs


Richard Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green cloak and cross-gartered brown stockings. His long brown hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sellsword.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Richard Beitz, Male Half-Elf Aristocrat 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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