Gimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He keeps his white hair in a pixie cut. His ears are large.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant, Enemies. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
Enialis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Enialis was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Disciplined, Professionalism. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Vrondiss Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has dyed his greying copper crest a little too much giving a sharp copper color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Beggar business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vrondiss took refuge in the large cave and found the beat up greatsword and armor he uses now. He has achieved small success as a Beggar.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.
Ideals: Disciplined. Bonds: Poor, Attractive, Immigrant, Job, Nature. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1500 gp. Peridot (70 gp). Banded agate (13 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Malachite (13 gp). Chrysoprase (70 gp). Aquamarine (600 gp).
Aerdeth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his singing dream.
Motivation: To prove his worth to the world.
Ideals: Persistence, Artistic. Flaws: Ugly, Impulsive, PTSD. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
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