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NPC Generator

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Advanced [show]


Hûmgrat Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He sports a long silver beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Hûmgrat wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Hûmgrat studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Hûmgrat Law, Male Half-Orc Warlock 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Brown-green garnet (90 gp). Rose (40 gp). Amber (90 gp). 1 Minor magic item.


Social Check DCs


Ghaliver TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears light armors faded through time and improper care. His black hair is long and unkept. His hazel eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Wants his loneliness to end; and someone believes him a fraud

Flaws: Ugly, Hedonist, Forgetful. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Ghaliver TellPenny, Male Halfling Bard 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 3 Alchemist’s fire.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His long blonde hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Sellsword. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Sellsword soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Adrik Ungart, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)8 (-1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. He keeps his long brown hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Emotional. Bonds: Nature, Job. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Fargrim Trueblood, Male Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 10 (+0)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs

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