Pijjirik Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His long black crest is drawn into a two foot long braid. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and he seems to be bored by most things
Ideals: Justice. Flaws: Mundane. Bonds: Slave, Immigrant, Rich. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 61 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his shortspear ready. His cinnamon fur has been sun bleached extensively. His copper eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting, Opinionated. Flaws: Fearful, Antagonistic. Bonds: Poor. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 69 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1500 gp. Banded agate (12 gp). Citrine (30 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp).
William Altham, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His brown hair has been sun bleached extensively. This green eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Criminal record. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. His blue crest is slicked back into a classic pompadour. His eyes are likewise gold. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Medrash studied abroad. Medrash was born on a far northern forest where he grew up under the tutelage of his mother, an expert Farmer. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of brigands.
Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Immigrant, Attractive, Enemies. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 87 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: Amethyst (150 gp). Black pearl (300 gp). Rhodochrosite (4 gp). Chrysoberyl (150 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Blue sapphire (500 gp). Brown-green garnet (150 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


