Andram Chance, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large pastel mantle and cape that has been intricately interwoven into his green robe. His blue hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant silver.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Andram was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His childhood dream was to be a Farmer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and sabotage a competitor
Bonds: Enemies, Job, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 18)
Armor Class 10
Hit Points 169 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +7
Possessions: 800 pp. Black opal (1500 gp). Alexandrite (300 gp). Rich purple corundum (1500 gp). Eye agate (16 gp). Carnelian (30 gp). Bloodstone (30 gp). Carnelian (30 gp). Smoky quartz (30 gp). Blue quartz (16 gp). Rich purple corundum (1500 gp). Rich purple corundum (1500 gp). Lapis lazuli (16 gp). Rose (30 gp). Red-brown spinel (140 gp). Rock crystal (30 gp). Deep green spinel (140 gp). Blue sapphire (1500 gp). Aquamarine (300 gp). Brown-green garnet (140 gp). Rhodochrosite (16 gp). Azurite (16 gp). Lapis lazuli (16 gp). Eye agate (16 gp). Malachite (16 gp). Obsidian (16 gp). Malachite (16 gp). Brown-green garnet (140 gp). Alexandrite (300 gp). Violet garnet (300 gp). Chrysoprase (30 gp). Fiery yellow corundum (1500 gp). Violet garnet (300 gp). Freshwater pearl (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aramil Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his music dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Opinionated, Artistic. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 230 gp.
Shag Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His top hat is riddled with cuts and holes. His ears are large.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Shy, Impulsive, Fearful. Bonds: Immigrant. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 17)
Armor Class 10
Hit Points 95 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
Possessions: 500 pp. Golden yellow topaz (1000 gp). Chalcedony (60 gp). Hematite (13 gp). Bloodstone (60 gp). Amethyst (150 gp). Peridot (60 gp). Moss agate (13 gp). Star rose quartz (60 gp). Jade (150 gp). Brown-green garnet (150 gp). Obsidian (13 gp). Golden pearl (150 gp). Iolite (60 gp). Silver pearl (150 gp). 1 Medium magic item. 1 Medium magic item.
Ernest Skelton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Priest does. He is bald on top and has large silver tufts of hair around his ears. His green eyes have a joyful gleam in them most of the time.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Priest, Ernest learned a great deal about his mother's area of expertise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Chalcedony (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!