Godfrey Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. With bright silver hair and a scraggly beard. His amber eyes dart from person to person to random spaces in the air.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants nothing more than to rejoin the army; and half-elven compassion
Flaws: Racist. Bonds: Attractive, Military, Slave. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Sylvan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1100 gp.
Vonbin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His silver hair is knotted and matted. His brown eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Slave, Enemies. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1200 gp. Solid gold idol (600 gp). Silver comb with moonstones (200 gp).
Tricking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who prefers to wear grey pants and tee shirts, he is not a threatening figure. He keeps his black fur in a pixie cut. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: Gifted from a young age, Tricking studied abroad. After coming to the age of reason, Tricking took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to reunite with his absent father
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp. 2 Holy water.
Zûmug Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is lengthy. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Apothecary in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He has achieved small success as a Apothecary.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Logical, Athletic. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
