Kassoon
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NPC Generator

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Advanced [show]


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He has wavy black fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Aura will drive conversation. He takes great joy in being the best Barkeep in town.

History: The child of a Servant, who enjoyed hunting, Aura was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To be a Servant again.

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Job, Nature. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Aura Timber, Male Tabaxi Bard 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He has done his best to style his blonde hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Ruler, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He has achieved small success as a Detective.

Motivation: Doesn't want to be a Detective and was forced into it by his family.

Flaws: Impulsive. Bonds: Family, Poor, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zook Nucklestamp, Male Gnome Cleric 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Thorpe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His white hair is greasy and uncared for. He has gleaming, smiling violet eyes.

Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Ugly, Insane, Mundane. Bonds: Family, Nature. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Thorpe Jamjar, Male Halfling Bard 9
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 15
Hit Points 55 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp.


Social Check DCs


Don Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His white hair is cut short with large spiked bangs in the front. He has amber eyes and a grey hat with a yellow feather.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Don was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and to unite with his brother

Ideals: Professionalism. Flaws: Insane. Bonds: Family, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Don Runghold, Male Half-Elf Wizard 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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