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NPC Generator

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Namfoodle Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many blue ritualistic tattoos. He wears tattered old clothes. He wears his hair in dreadlocks. He has gray eyes and a grey hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Namfoodle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Namfoodle. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Sensitive. Bonds: Adventurer, Criminal record, Nature. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Namfoodle Shadowcloak, Male Gnome Warlock 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Dûgz Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears white leather gloves, a white jacket, and tight pants. His moppish white hair is in a traditional bowl cut. His eyes are amber.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Doppelganger in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Dûgz Enfield, Male Half-Orc Cleric 7
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 700 gp. A silver and pearl hairclip (30 gp).


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He has several tiny ruby earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Masseuse in town.

History: Fonkin was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: To be a Herbalist again; and money/treasure

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Fonkin Timbers, Male Gnome Bard 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 sp. 1 Masterwork studded leather.


Social Check DCs


Thorpe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan shirt with thin green vertical stripes and brown pants. He is an epitome of beauty. He has a very tight haircut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Fearful. Bonds: Attractive, Criminal record, Military, Family. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Thorpe Hogcollar, Male Halfling Cleric 4
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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