Thorpe Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a tan suit. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Thorpe hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Body Guard, who enjoyed hunting, Thorpe was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Miller for hire.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Wymar Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered flail and tarnished trident as well. His golden hair is braided into rings. His green eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Wymar was raised in a hard working conservative environment. He dropped out of school before completing his studies. He became a Mercenary soon after.
Motivation: Sabotage a competitor; and to be a jeweler again
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Job. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1000 sp. Alexandrite (800 gp). Freshwater pearl (7 gp). Amber (110 gp).
Dabbledob Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His hair is golden and very short. He has a dull look in his blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 6 years old his parents immigrated from the east. Dabbledob liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Nature, Enemies. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Fonkin Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered rapier and tarnished longbow as well. His tied-back hair is white. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and wants his loneliness to end
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 sp.
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