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NPC Generator

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Advanced [show]


Rolen Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and to pay off his debts

Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Religious. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Rolen Arnuanna, Male Elf Warrior 7
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rimmon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is heavily combed to the left. He has gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Rimmon reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Roofer like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic. Bonds: Job, Military, Religious. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Rimmon Rise, Male Tiefling Warrior 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)19 (+4) 13 (+1)19 (+4)
Skills Animal Handling +4, Investigation +7
Senses Passive Perception 11
Languages Common, Auran, Ignan, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1400 gp. Jasper (80 gp). Black pearl (600 gp). Blue quartz (6 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his falchion. He has a hunchback. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Brewer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Morkral Ironfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wiggens Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. His skin is fair and his fingers are delicate and long. He sports a long black beard, and similarly colored long hair. This green eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small forest village. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Miller job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Disease. Bonds: Nature, Job, Criminal record. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Wiggens Ironhide, Male Gnome Ranger 10
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)12 (+1) 10 (+0)15 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 700 gp.


Social Check DCs

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