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NPC Generator

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Advanced [show]


Adelard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky blue painted plate armor. With a patchy red beard and wild red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Joker, Logical. Bonds: Poor, Attractive, Adventurer. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Adelard Ramsay, Male Human Adept 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, tan, dusty cloak, and is pretty ugly. His long chestnut hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Nelkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Wants a kiss; and expand his business

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Nelkin Goldfound, Male Halfling Aristocrat 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tordek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey cloak and cross-gartered violet stockings. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: He is a Hag in disguise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the west; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Tordek Gorunn, Male Dwarf Adept 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 17 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His fur, while still mostly white, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Slave, Attractive. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Gale On the Water, Male Tabaxi Druid 7
Medium (5'3") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp. Onyx (40 gp). Red spinel (160 gp). Onyx (40 gp). Deep blue spinel (300 gp).


Social Check DCs

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