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NPC Generator

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Advanced [show]


Sindri Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. His black hair is smooth and relatively long. His green eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Sindri's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Carter, Sindri learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Rich, Job. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Sindri Wildwander, Male Gnome Aristocrat 6
Small (3'7") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Emerald (600 gp). Moss agate (7 gp). Black opal (600 gp).


Social Check DCs


Thamuz Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and sports empty pouches on his belt. His red hair is matted, messy, and big. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To be a Painter again; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Thamuz Clever, Male Tiefling Warlock 6
Medium (5'10") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Artisan’s tools. 1 Spyglass.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. He has moderate length golden hair. His eyes are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Oblar Sunmeadow, Male Halfling Cleric 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 2000 sp.


Social Check DCs


Jocelyn Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Holland, Male Half-Elf Monk 4
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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