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NPC Generator

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Advanced [show]


Ahrim Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'6", this man is well dressed, but even with his fine clothing he looks run-down. His red hair is singed and shortened. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is the product a well kept family trust fund and as such has never really known need. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Ahrim Wrath, Male Tiefling Adept 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 17 (+3)19 (+4)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 40000 cp. Black pearl (500 gp). Sard (40 gp).


Social Check DCs


Quick Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He has gray fur. He has a dull look in his copper eyes.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Banker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Quick Of Ale, Male Tabaxi Adept 5
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs


Solomon Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. His auburn hair is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Job, Family. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Solomon Martell, Male Half-Elf Paladin 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Draconic, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Obsidian (8 gp). Violet garnet (300 gp).


Social Check DCs


Zedaar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Zedaar Kerrhylon, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 240 pp. Coral (100 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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