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NPC Generator

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Advanced [show]


Pelt Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. His fur, while still mostly brown, has prominent grey streaks. He has copper eyes and a black hat with a tan feather.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Pelt Of World, Male Tabaxi Monk 7
Medium (5'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Moss agate (5 gp).


Social Check DCs


Balam Light, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His brown hair is smooth and relatively long. His silver eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Balam Light, Male Tiefling Paladin 3
Medium (5'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Red spinel (50 gp).


Social Check DCs


Felgrat Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His brown hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Slave, Poor. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Felgrat Compton, Male Half-Orc Monk 7
Medium (6'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)8 (-1) 10 (+0)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 100000 cp. An abacus with copper, silver and gold markers (170 gp). Old masterpiece painting (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He sports a long auburn beard, and similarly colored long hair. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Monk 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 2000 gp. Golden circlet with four aquamarines (6000 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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