Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Roofer. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Bowyer, who enjoyed hunting, Beloril was taken on many hunting expeditions. Beloril was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beloril decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Flaws: Impulsive. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Tim Holton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears black painted combat armor at almost all times. His long brown hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Emerald Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has orange fur. His copper eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Valafar Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy chestnut hair. His silver unseeing eyes seem to look past you.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Sailor father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Extrovert, Entrepeneur. Flaws: Disease, Impulsive. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Black pearl (1200 gp). Azurite (15 gp). Eye agate (15 gp). Chrysoberyl (140 gp). Zircon (20 gp). Black pearl (1200 gp). Chrysoprase (20 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

