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NPC Generator

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Advanced [show]


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries rapiers. His fur is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Miner like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Poor, Job. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Three In the Storm, Male Tabaxi Barbarian 7
Medium (6'3") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6

Possessions: Pink pearl (130 gp). Freshwater pearl (8 gp). Azurite (8 gp).


Social Check DCs


Eiravel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. This brown eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eiravel took refuge in the old dungeon and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Eiravel Ilphelkiir, Male Elf Adept 2
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 360 gp. 4 Tanglefoot bags.


Social Check DCs


Thomas Wellington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed, Forgetful, Disease, PTSD. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Thomas Wellington, Male Human Fighter 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)15 (+2)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His beige fur is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Leaf was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Leaf Wind, Male Tabaxi Ranger 6
Medium (5'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Aquamarine (500 gp). Freshwater pearl (13 gp). Blue sapphire (1000 gp).


Social Check DCs

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