Trail Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a red suit. He has yellow fur. He wears an eyepatch.
Personality: He has always had a great fascination with Tabaxi culture. He is frequently practicing swordplay.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Racist. Bonds: Immigrant, Military, Nature. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Fire opal (1300 gp). Chrysoberyl (80 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Ramsey, Male Human [Permalink]
Personal [hide]
Description: A 6'3" western man, he wears a brown cloak and cross-gartered yellow stockings. His brown hair is smooth and relatively long. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: The child of a Adventurer, who enjoyed hunting, Justin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Justin took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Howard Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His hair is brown, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Howard grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Arnold Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a grey costume with the symbols of magic on his torso. He sports a long white beard, and similarly colored long hair. His eyes are likewise violet.
Personality: He has always had a great fascination with Half-Elven culture. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist, Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brown-green garnet (160 gp). Red garnet (160 gp). Freshwater pearl (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!