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NPC Generator

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Advanced [show]


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Masseuse, his mother struggled to pay the bills. His childhood dream was to be a Masseuse, but he was a colossal failure. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Greedy, Fearful. Bonds: Poor, Job. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Dain Rumnaheim, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. He has done his best to style his chestnut hair to look like a famous performer. This amber eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Crampernap studied abroad. After coming to the age of reason, Crampernap took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: A rival would like him out of the picture; and to reunite with his old friends

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Crampernap Tarkelby, Male Gnome Rogue 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp. Blue quartz (11 gp). Rich purple corundum (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Himo Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Miller uniform. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Himo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Himo has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To be a Knight again.

Ideals: Philantrophist. Flaws: Greedy, Disease. Bonds: Job, Mentor. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Himo Netyoive, Male Half-Elf Wizard 11
Medium (5'7") Half-Elf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2100 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jade Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Interpreter. He has brown fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Jade was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Jade and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Religious. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Jade Thunder, Male Tabaxi Warrior 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. Obsidian (9 gp). 3 Tanglefoot bags.


Social Check DCs

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