Tricking Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a white poncho over his likewise colored trousers and shirt. His beige fur is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate, Justice, Artistic. Flaws: Insomniac. Bonds: Criminal record. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 16)
Armor Class 11
Hit Points 60 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Sapphire pendant on gold chain (1700 gp). A small bag of saffron. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver chalice with lapis lazuli gems (80 gp). Carved bone or ivory statuette (30 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (500 gp). Solid gold idol (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Finely wrought small gold bracelet (30 gp). Gold and topaz bottle stopper cork (1600 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Medium magic item.
Quarethon Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has dyed his greying bronze crest a little too much giving a sharp bronze color. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with dancing.
History: A powerful necromancer made him what he is. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Artistic. Flaws: Secretive. Bonds: Mentor, Adventurer. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp.
Nelkin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His chestnut hair is heavily combed to the right. His thin eyebrows rest above his beady brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 16
Hit Points 15 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Mormo Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black armored body suit, with a simple pastel line shooting up and back down. His black hair is thinning but still full. His half smiles and silver eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Marshal business at a young age. A few years later when the east was not economically sound they moved to his current location. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice. Bonds: Attractive, Immigrant, Job. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp. Sard (70 gp). Moss agate (5 gp). Obsidian (5 gp). Jade (90 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.
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