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NPC Generator

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Advanced [show]


Curran Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. He has no hair. His brown eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Curran Leagallow, Male Halfling Commoner 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Duergath Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long blonde beard with little hanging trinkets. He has gray eyes.

Personality: He is calm most of the time but flees social interaction. Duergath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Duergath hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Duergath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Shy, Hedonist. Bonds: Enemies, Job. Occupation: Miller

Voice: Raspy

Attributes [hide]

Duergath Daerdahk, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. He has red hair. He has blue eyes and a grey hat with a black feather.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Has a crush. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Wentworth, Male Human Cleric 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2000 cp. Carnelian (30 gp).


Social Check DCs


Joser Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright chestnut hair and a scraggly beard. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Joser was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joser took refuge in the ruined castle and found the beat up mace and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Poor, Nature. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Joser Swiftwhistle, Male Halfling Adept 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp. Violet garnet (700 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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