Trym Wellington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, grey cloak. He keeps his blonde hair in a flapper bob. His green eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: Trym hails from a village terrorized by dire rats. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: To be a Courier again; and seeks redemption
Ideals: Professionalism. Flaws: Cynical. Bonds: Immigrant, Enemies, Criminal record, Job. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp.
Kaladan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely white suit with blue socks and a vest with buckled shoes. He has done his best to style his gold crest to look like a famous performer. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Mayor father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease. Bonds: Religious, Adventurer, Enemies. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp.
Ahvain Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His long silver hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Ahvain hails from a village terrorized by orcs. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: He uses money and sex appeal to get what he needs; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Enemies, Attractive. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp.
Eberdeb Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Money/treasure; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 102 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Gnome, Terran, Giant, Abyssal
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 4000 gp. Rose (30 gp). Brown-green garnet (40 gp). Golden yellow topaz (900 gp). Moss agate (8 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Malachite (8 gp). Hematite (8 gp). Eye agate (8 gp). Lapis lazuli (8 gp). Golden yellow topaz (900 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

