Erevan Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears tight fitting clothing which further accentuates his frame. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Erevan and his spouse have recently divorced.
Motivation: He is greedy.
Flaws: Antagonistic, Shy, Mundane, Fearful. Bonds: Attractive, Rich. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 134 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Jasper (40 gp). Black pearl (900 gp). Black pearl (900 gp). Aquamarine (900 gp). Rhodochrosite (10 gp). Blue star sapphire (1400 gp). Deep green spinel (120 gp). Obsidian (10 gp). Aquamarine (900 gp). Obsidian (10 gp). Fire opal (1400 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. His purple hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling gold eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: Valafar was born with his mother's beautiful face. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Valafar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Shy. Bonds: Attractive, Religious. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 9)
Armor Class 10
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1700 gp. Alexandrite (1000 gp). Star rose quartz (80 gp). Bloodstone (80 gp). Alexandrite (1000 gp).
Guy Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has achieved small success as a Dyer.
Motivation: To share knowledge with the world; and he feels threatened by others
Ideals: Artistic, Logical. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Sard (30 gp).
Alex Ryley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear flannel. He has a white handlebar mustache and slicked back white hair. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across
History: Born in the west to a Knight, Alex learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
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